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CHI
2004
ACM
15 years 10 months ago
Design of an audience voting system for the Olympic games
In this paper we describe an audience voting system which can be used for all kinds of judged sport events like diving, synchronised swimming, gymnastics, and ice-skating. The bas...
Ramon Schalleck, Marcin Bober, Heiko Drewes
ATAL
2005
Springer
14 years 12 months ago
Tactical coordination in no-press diplomacy
While there is a broad theoretic foundation for creating computational players for two-player games, such as Chess, the multi-player domain is not as well explored. We make an att...
Stefan J. Johansson, Fredrik Håård
ICGA
2007
80views Optimization» more  ICGA 2007»
14 years 9 months ago
Factors Affecting Diminishing Returns for Searching Deeper
The phenomenon of diminishing returns for additional search effort has been observed by several researchers. We study experimentally additional factors which influence the behavio...
Matej Guid, Ivan Bratko
NETGAMES
2003
ACM
15 years 3 months ago
Modeling player session times of on-line games
One of the most important aspects in determining the global traffic characteristics of on-line games is to model the traffic behavior of the client. While modeling the client ON-O...
Francis Chang, Wu-chang Feng
FUN
2010
Springer
293views Algorithms» more  FUN 2010»
15 years 2 months ago
Computational Complexity of Two-Dimensional Platform Games
Abstract. We analyze the computational complexity of various twodimensional platform games. We identify common properties of these games that allow us to state several meta-theorem...
Michal Forisek