In this paper we deal with the problem of feature selection by introducing a new approach based on Gravitational Search Algorithm (GSA). The proposed algorithm combines the optimi...
Pixel processing is becoming increasingly expensive for real-time applications due to the complexity of today’s shaders and highresolution framebuffers. However, most shading re...
Robert Herzog, Elmar Eisemann, Karol Myszkowski, H...
3D models have many applications, but automatically building a 3D model from a video is a challenge in practice. Many methods exist for outdoor scenes, but indoor scenes are more ...
In this paper, we propose a novel multi-dimensional distributed hidden Markov model (DHMM) framework. We first extend the theory of 2D hidden Markov models (HMMs) to arbitrary ca...
This paper presents a novel intrinsic 3D surface distance and its use in a complete probabilistic tracking framework for dynamic 3D data. Registering two frames of a deforming 3D ...
Yun Zeng, Chaohui Wang, Yang Wang, David Gu, Dimit...