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» From 3D Scene Geometry to Human Workspace
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AFPAC
1997
Springer
151views Mathematics» more  AFPAC 1997»
15 years 3 months ago
Trilinear Tensor: The Fundamental Construct of Multiple-view Geometry and Its Applications
The topic of representation, recovery and manipulation of three-dimensional 3D scenes from two-dimensional 2D images thereof, provides a fertile ground for both intellectual th...
Amnon Shashua
SAC
2006
ACM
15 years 5 months ago
Digital geometry image analysis for medical diagnosis
This paper describes a new medical image analysis technique for polygon mesh surfaces of human faces for a medical diagnosis application. The goal is to explore the natural patter...
Jiandong Fang, Shiaofen Fang, Jeffrey Huang, Mihra...
ICCV
2007
IEEE
16 years 1 months ago
Depth Information by Stage Classification
Recently, methods for estimating 3D scene geometry or absolute scene depth information from 2D image content have been proposed. However, general applicability of these methods in...
André Redert, Arnold W. M. Smeulders, Jan-M...
IJISTA
2008
108views more  IJISTA 2008»
14 years 11 months ago
On-the-fly scene acquisition with a handy multi-sensor system
: We present a scene acquisition system which allows for fast and simple acquisition of arbitrarily large 3D environments. We propose a small device which acquires and processes fr...
Benjamin Huhle, Philipp Jenke, Wolfgang Straß...
SI3D
2005
ACM
15 years 5 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...