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» From 3D Scene Geometry to Human Workspace
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136
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CVPR
2006
IEEE
15 years 8 months ago
Specular Flow and the Recovery of Surface Structure
In scenes containing specular objects, the image motion observed by a moving camera may be an intermixed combination of optical flow resulting from diffuse reflectance (diffuse ...
Stefan Roth, Michael J. Black
114
Voted
AVI
2006
15 years 3 months ago
An evaluation of depth perception on volumetric displays
We present an experiment that compares volumetric displays to existing 3D display techniques in three tasks that require users to perceive depth in 3D scenes. Because they generat...
Tovi Grossman, Ravin Balakrishnan
ICCV
2009
IEEE
14 years 11 months ago
Estimating human shape and pose from a single image
We describe a solution to the challenging problem of estimating human body shape from a single photograph or painting. Our approach computes shape and pose parameters of a 3D huma...
Peng Guan, Alexander Weiss, Alexandru O. Balan, Mi...
ICIP
2000
IEEE
16 years 3 months ago
Model-Aided Coding of Multi-Viewpoint Image Data
The paper presents a novel coding technique based on approximate geometry for images taken from arbitrary recording positions around a 3-D scene. Such data structures occur in ima...
Marcus A. Magnor, Peter Eisert, Bernd Girod
CVPR
2012
IEEE
13 years 4 months ago
Seeing double without confusion: Structure-from-motion in highly ambiguous scenes
3D reconstruction from an unordered set of images may fail due to incorrect epipolar geometries (EG) between image pairs arising from ambiguous feature correspondences. Previous m...
Nianjuan Jiang, Ping Tan, Loong Fah Cheong