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» From 3D Scene Geometry to Human Workspace
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SI3D
2010
ACM
15 years 8 months ago
Stochastic transparency
Stochastic transparency provides a unified approach to orderindependent transparency, anti-aliasing, and deep shadow maps. It augments screen-door transparency using a random sub...
Eric Enderton, Erik Sintorn, Peter Shirley, David ...
RT
2004
Springer
15 years 7 months ago
Programmable Style for NPR Line Drawing
This paper introduces a programmable approach to non-photorealistic line drawing from 3D models, inspired by programmable shaders in traditional rendering. We propose a new image ...
Stéphane Grabli, Emmanuel Turquin, Fr&eacut...
VRML
2003
ACM
15 years 7 months ago
Binary compression rates for ASCII formats
Geometry compression for VRML has been an important item on the wish-list of the Web3D Consortium since 1996. It was widely understood that a binary format would be required to al...
Martin Isenburg, Jack Snoeyink
156
Voted
CGA
2011
14 years 5 months ago
Intuitive Interactive Human-Character Posing with Millions of Example Poses
We present a data-driven algorithm for interactive 3D human character posing. We formulate the problem in a maximum a posteriori (MAP) framework by combining the user’s inputs w...
Xiaolin K. Wei, Jinxiang Chai
PAMI
2006
173views more  PAMI 2006»
15 years 1 months ago
Structure from Motion with Wide Circular Field of View Cameras
This paper presents a method for fully automatic and robust estimation of two-view geometry, autocalibration, and 3D metric reconstruction from point correspondences in images take...
Branislav Micusík, Tomás Pajdla