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» From 3D Scene Geometry to Human Workspace
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Publication
254views
14 years 5 months ago
Z-fighting aware Depth Peeling
Efficient capturing of the entire topological and geometric information of a 3D scene is an important feature in many graphics applications for rendering multi-fragment effects. Ex...
Andreas Vasilakis and Ioannis Fudos
PERCOM
2004
ACM
15 years 11 months ago
An Augmented Virtual Reality Interface for Assistive Monitoring of Smart Spaces
Large sensor networks in applications such as surveillance and virtual classrooms, have to deal with the explosion of sensor information. Coherent presentation of data coming from...
Shichao Ou, Deepak R. Karuppiah, Andrew H. Fagg, E...
TEC
2002
81views more  TEC 2002»
14 years 11 months ago
Genetic object recognition using combinations of views
We investigate the application of genetic algorithms (GAs) for recognizing real two-dimensional (2-D) or three-dimensional (3-D) objects from 2-D intensity images, assuming that th...
George Bebis, Evangelos A. Yfantis, Sushil J. Loui...
CVPR
2007
IEEE
16 years 1 months ago
Thermal-Visible Video Fusion for Moving Target Tracking and Pedestrian Classification
The paper presents a fusion-tracker and pedestrian classifier for color and thermal cameras. The tracker builds a background model as a multi-modal distribution of colors and temp...
Alex Leykin, Yang Ran, Riad I. Hammoud
CHI
2006
ACM
16 years 2 days ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang