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SIROCCO
2008
15 years 4 months ago
Computing Approximate Nash Equilibria in Network Congestion Games
We consider the problem of computing -approximate Nash equilibria in network congestion games. The general problem is known to be PLS-complete for every > 0, but the reductions...
Andreas Emil Feldmann, Heiko Röglin, Berthold...
ESCIENCE
2005
IEEE
15 years 9 months ago
A Peer-to-Peer Extension of Network-Enabled Server Systems
DIET (Distributed Interactive Engineering Toolbox) is a set of hierarchical components to design Network Enabled Server (NES) systems. In these systems, clients ask to agents (dis...
Eddy Caron, Frederic Desprez, Cédric Tedesc...
119
Voted
RECOMB
2005
Springer
16 years 3 months ago
Reconstruction of Reticulate Networks from Gene Trees
Abstract. One of the simplest evolutionary models has molecular sequences evolving from a common ancestor down a bifurcating phylogenetic tree, experiencing point-mutations along t...
Daniel H. Huson, Tobias H. Klöpper, Pete J. L...
124
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CMSB
2006
Springer
15 years 7 months ago
Regulatory Network Reconstruction Using Stochastic Logical Networks
Abstract. This paper presents a method for regulatory network reconstruction from experimental data. We propose a mathematical model for regulatory interactions, based on the work ...
Bartek Wilczynski, Jerzy Tiuryn
205
Voted
JUCS
2010
215views more  JUCS 2010»
14 years 10 months ago
A Multidisciplinary Survey of Computational Techniques for the Modelling, Simulation and Analysis of Biochemical Networks
: All processes of life are controlled by networks of interacting biochemical components. The purpose of modelling these networks is manifold. From a theoretical point of view it a...
James Decraene, Thomas Hinze