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MM
2004
ACM
155views Multimedia» more  MM 2004»
15 years 8 months ago
Disruption-tolerant content-aware video streaming
Communication between a pair of nodes in the network may get disrupted due to failures of links/nodes resulting in zero effective bandwidth between them during the recovery perio...
Tiecheng Liu, Srihari Nelakuditi
WWW
2004
ACM
15 years 8 months ago
Flexible on-device service object replication with replets
An increasingly large amount of such applications employ service objects such as Servlets to generate dynamic and personalized content. Existing caching infrastructures are not we...
Dong Zhou, Nayeem Islam, Ali Ismael
CAISE
2004
Springer
15 years 8 months ago
Network-based Business Process Management: a Discussion on Embedding Business Logic in Communications Networks
Advanced Business Process Management (BPM) tools enable the decomposition of previously integrated and often ill-defined processes into reusable process modules. These process modu...
Louis-François Pau, Peter H. M. Vervest
NETGAMES
2003
ACM
15 years 8 months ago
Bandwidth requirement and state consistency in three multiplayer game architectures
Abstract— Multiplayer games become increasingly popular, mostly because they involve interaction among humans. Typically, multiplayer games are organized based on a Client-Server...
Joseph D. Pellegrino, Constantinos Dovrolis
PLDI
2003
ACM
15 years 8 months ago
Bug isolation via remote program sampling
We propose a low-overhead sampling infrastructure for gathering information from the executions experienced by a program’s user community. Several example applications illustrat...
Ben Liblit, Alexander Aiken, Alice X. Zheng, Micha...
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