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SIGMOD
2008
ACM
101views Database» more  SIGMOD 2008»
15 years 9 months ago
Pay-as-you-go user feedback for dataspace systems
A primary challenge to large-scale data integration is creating semantic equivalences between elements from different data sources that correspond to the same real-world entity or...
Shawn R. Jeffery, Michael J. Franklin, Alon Y. Hal...
CVPR
2010
IEEE
15 years 6 months ago
Scalable Active Matching
In matching tasks in computer vision, and particularly in real-time tracking from video, there are generally strong priors available on absolute and relative correspondence locati...
Ankur Handa, Margarita Chli, Hauke Strasdat, Andre...
93
Voted
ATAL
2009
Springer
15 years 4 months ago
Effective solutions for real-world Stackelberg games: when agents must deal with human uncertainties
How do we build multiagent algorithms for agent interactions with human adversaries? Stackelberg games are natural models for many important applications that involve human intera...
James Pita, Manish Jain, Fernando Ordó&ntil...
86
Voted
GECCO
2009
Springer
142views Optimization» more  GECCO 2009»
15 years 4 months ago
A stopping criterion based on Kalman estimation techniques with several progress indicators
The need for a stopping criterion in MOEA’s is a repeatedly mentioned matter in the domain of MOOP’s, even though it is usually left aside as secondary, while stopping criteri...
José Luis Guerrero, Jesús Garc&iacut...
IPPS
2007
IEEE
15 years 3 months ago
A Semi-Distributed Axiomatic Game Theoretical Mechanism for Replicating Data Objects in Large Distributed Computing Systems
Replicating data objects onto servers across a system can alleviate access delays. The selection of data objects and servers requires solving a constraint optimization problem, wh...
Samee Ullah Khan, Ishfaq Ahmad