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» From the gaming experience to the wider user experience
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OSS
2007
Springer
15 years 8 months ago
Introducing Usability Practices to OSS: The Insiders' Experience
This paper presents a case study of introducing usability practices to a small open source project called Carrot2 . We describe our experiences from a point of view of an active Ca...
Stanislaw Osinski, Dawid Weiss
ICIDS
2010
Springer
15 years 13 days ago
The Haiti Earthquake Experience: A Case Study
The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typ...
Michael Gibson, President Zapdramatic
AAAI
2010
15 years 3 months ago
A Temporal Proof System for General Game Playing
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
Michael Thielscher, Sebastian Voigt
AUSAI
2010
Springer
15 years 27 days ago
Pushing the Envelope: General Game Players Prove Theorems
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Sebastian Haufe, Michael Thielscher
ESWS
2010
Springer
15 years 6 months ago
Semantics, Sensors, and the Social Web: The Live Social Semantics Experiments
Abstract. The Live Social Semantics is an innovative application that encourages and guides social networking between researchers at conferences and similar events. The application...
Martin Szomszor, Ciro Cattuto, Wouter Van den Broe...