This paper presents a case study of introducing usability practices to a small open source project called Carrot2 . We describe our experiences from a point of view of an active Ca...
The author summarizes his experience creating a story-based simulation from raw documentary footage taken in the aftermath of the 2010 earthquake in Haiti. The use of Propp’s typ...
A general game player is a system that understands the rules of unknown games and learns to play these games well without human intervention. A major challenge for research in Gen...
A general game player is a system that can play previously unknown games given nothing but their rules. A key to success in this endeavour is the ability to automatically gain know...
Abstract. The Live Social Semantics is an innovative application that encourages and guides social networking between researchers at conferences and similar events. The application...
Martin Szomszor, Ciro Cattuto, Wouter Van den Broe...