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TOG
2008
100views more  TOG 2008»
13 years 6 months ago
Interactive procedural street modeling
This paper addresses the problem of interactively modeling large street networks. We introduce a modeling framework that uses tensor fields to guide the generation of a street gra...
Guoning Chen, Gregory Esch, Peter Wonka, Pascal M&...
EUROGRAPHICS
2010
Eurographics
14 years 3 months ago
Procedural Generation of Roads
In this paper, we propose an automatic method for generating roads based on a weighted anisotropic shortest path algorithm. Given an input scene, we automatically create a path co...
Eric Galin, Adrien Peytavie, Nicolas Maréchal, Er...
SI3D
2010
ACM
14 years 1 months ago
Frankenrigs: building character rigs from multiple sources
We present a new rigging and skinning method which uses a database of partial rigs extracted from a set of source characters. Given a target mesh and a set of joint locations, our...
Christian Miller, Okan Arikan, Don Fussell
CGI
2006
IEEE
13 years 10 months ago
Shape Matching Based on Fully Automatic Face Detection on Triangular Meshes
This paper tackles a particular shape matching problem: given a data base of shapes (described as triangular meshes), we search for all shapes which describe a human. We do so by a...
Wolfram von Funck, Holger Theisel, Hans-Peter Seid...
ISMAR
2008
IEEE
14 years 27 days ago
An evaluation of graphical context when the graphics are outside of the task area
An ongoing research problem in Augmented Reality (AR) is to improve tracking and display technology in order to minimize registration errors. However, perfect registration is not ...
Cindy M. Robertson, Blair MacIntyre, Bruce N. Walk...