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154
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HCI
2009
15 years 1 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg
138
Voted
TCAD
2010
118views more  TCAD 2010»
14 years 10 months ago
Design Tools for Digital Microfluidic Biochips: Toward Functional Diversification and More Than Moore
Abstract--Microfluidics-based biochips enable the precise control of nanoliter volumes of biochemical samples and reagents. They combine electronics with biology, and they integrat...
Krishnendu Chakrabarty, Richard B. Fair, Jun Zeng
141
Voted
CHI
2009
ACM
15 years 10 months ago
Coordinating tasks on the commons: designing for personal goals, expertise and serendipity
How is work created, assigned, and completed on large-scale, crowd-powered systems like Wikipedia? And what design principles might enable these federated online systems to be mor...
Michel Krieger, Emily Margarete Stark, Scott R. Kl...
AGILEDC
2008
IEEE
15 years 10 months ago
Agile Methods and User-Centered Design: How These Two Methodologies are Being Successfully Integrated in Industry
A core principle of Agile development is to satisfy the customer by providing valuable software on an early and continuous basis. For a software application to be valuable it shou...
David Fox, Jonathan Sillito, Frank Maurer
ACMICEC
2005
ACM
160views ECommerce» more  ACMICEC 2005»
15 years 9 months ago
Autonomous trading agent design in the presence of tradeoffs
In previous work we have introduced a principled methodology for systematically exploring the space of bidding strategies when agents participate in a significant number of simul...
Ioannis A. Vetsikas, Bart Selman