A model-based approach to reconstruction of 3D human arm motion from a monocular image sequence taken under orthographic projection is presented. The reconstruction is divided into...
Skeletonization algorithms typically decompose an object’s
silhouette into a set of symmetric parts, offering a
powerful representation for shape categorization. However,
havi...
Alex Levinshtein, Sven Dickinson, Cristian Sminchi...
In this paper, we address the problem of 3D articulated multi-person tracking in busy street scenes from a moving, human-level observer. In order to handle the complexity of multi-...
Stephan Gammeter, Andreas Ess, Tobias Jaeggli, Kon...
In this paper, we propose a visual hull algorithm, which guarantees a correct construction even in the presence of partial occlusion, while “correct” here means that the real ...
Shape is an important cue for generic object recognition but can be insufficient without other cues such as object appearance. We explore a number of ways in which the geometric a...