Sciweavers

59 search results - page 12 / 12
» Gamble v2.0: social interactions with multiple users
Sort
View
CHI
2006
ACM
15 years 10 months ago
Desperately seeking simplicity: how young adults with cognitive disabilities and their families adopt assistive technologies
A surprisingly high percentage of assistive technology devices (35% or more) are purchased, but not successfully adopted. Through semi-structured interviews with a dozen families,...
Melissa Dawe
73
Voted
ICMI
2003
Springer
96views Biometrics» more  ICMI 2003»
15 years 2 months ago
Learning and reasoning about interruption
We present methods for inferring the cost of interrupting users based on multiple streams of events including information generated by interactions with computing devices, visual ...
Eric Horvitz, Johnson Apacible
GLOBECOM
2010
IEEE
14 years 6 months ago
Information Epidemics in Complex Networks with Opportunistic Links and Dynamic Topology
Abstract--Wireless networks, especially mobile ad hoc networks (MANET) and cognitive radio networks (CRN), are facing two new challenges beyond traditional random network model: op...
Pin-Yu Chen, Kwang-Cheng Chen
CHI
2003
ACM
15 years 10 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...