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» Gamble v2.0: social interactions with multiple users
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CHI
2006
ACM
16 years 2 days ago
BashoCam: collective photographic sequencing in wireless P2P networks
Wireless peer-to-peer network technology enables new types of collaborative practices among people in public space and across multiple locations. BashoCam is an on-going project t...
Lalya Gaye, Svante Hermansson, Lars Erik Holmquist
CSCW
2008
ACM
15 years 1 months ago
Collaboration and interference: awareness with mice or touch input
Multi-touch surfaces are becoming increasingly popular. An assumed benefit is that they can facilitate collaborative interactions in co-located groups. In particular, being able t...
Eva Hornecker, Paul Marshall, Nick Sheep Dalton, Y...
CORR
2011
Springer
178views Education» more  CORR 2011»
14 years 6 months ago
Robust Additively Coupled Games
We determine the robust Nash equilibrium (RNE) for a wide range of problems in communications systems and networks that are faced with uncertainty in their parameters’ values. T...
Saeedeh Parsaeefard, Ahmad R. Sharafat, Mihaela va...
CHI
2010
ACM
15 years 6 months ago
Bringing the field into focus: user-centered design of a patient expertise locator
Managing personal aspects of health is challenging for many patients, particularly those facing a serious condition such as cancer. Finding experienced patients, who can share the...
Andrea Civan-Hartzler, David W. McDonald, Chris Po...
CSCW
2010
ACM
15 years 8 months ago
"on my way": deceptive texting and interpersonal awareness narratives
Managing one’s availability for interaction with others is an increasingly complex act, involving multiple media and the sharing of many types of information. In this paper we d...
Jeremy P. Birnholtz, Jamie Guillory, Jeffrey T. Ha...