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» Game Design Education: Integrating Computation and Culture
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89
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C5
2008
IEEE
15 years 4 months ago
Remote Opportunities: A Rethinking and Retooling
Introducing technology as a sustainable means of creating, connecting, and collaborating introduces the need to carefully consider subtle aspects of deployment strategies and supp...
Yagiz Onat Yazir, Katherine Gunion, Christopher Pe...
ICNC
2005
Springer
15 years 3 months ago
A Game-Theoretic Approach for Designing Mixed Mutation Strategies
Abstract. Different mutation operators have been proposed in evolutionary programming. However, each operator may be efficient in solving a subset of problems, but will fail in an...
Jun He, Xin Yao
C5
2004
IEEE
15 years 1 months ago
Scratch: A Sneak Preview
information technologies as "the ability to reformulate knowledge, to express oneself creatively and appropriately, and to produce and generate information (rather than simply...
John Maloney, Leo Burd, Yasmin B. Kafai, Natalie R...
64
Voted
CHI
2009
ACM
15 years 10 months ago
From interaction to trajectories: designing coherent journeys through user experiences
The idea of interactional trajectories through interfaces has emerged as a sensitizing concept from recent studies of tangible interfaces and interaction in museums and galleries....
Steve Benford, Gabriella Giannachi, Boriana Koleva...
DIGRA
2005
Springer
15 years 3 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque