Sciweavers

4803 search results - page 163 / 961
» Game Design Patterns
Sort
View
124
Voted
MM
2009
ACM
144views Multimedia» more  MM 2009»
15 years 10 months ago
Peer-assisted view-dependent progressive mesh streaming
Progressive mesh streaming is increasingly used in 3D networked applications, such as online games, virtual worlds, and digital museums. To scale such applications to a large numb...
Wei Cheng, Dan Liu, Wei Tsang Ooi
107
Voted
SI3D
2005
ACM
15 years 9 months ago
Interactive deformation of light fields
We present a software pipeline that enables an animator to deform light fields. The pipeline can be used to deform complex objects, such as furry toys, while maintaining photo-re...
Billy Chen, Eyal Ofek, Heung-Yeung Shum, Marc Levo...
145
Voted
MM
2004
ACM
244views Multimedia» more  MM 2004»
15 years 9 months ago
Automatic replay generation for soccer video broadcasting
While most current approaches for sports video analysis are based on broadcast video, in this paper, we present a novel approach for highlight detection and automatic replay gener...
Jinjun Wang, Changsheng Xu, Chng Eng Siong, Kongwa...
148
Voted
IVA
2010
Springer
15 years 2 months ago
The Influence of Emotions in Embodied Agents on Human Decision-Making
Acknowledging the social functions that emotions serve, there has been growing interest in the interpersonal effect of emotion in human decision making. Following the paradigm of e...
Celso M. de Melo, Peter Carnevale, Jonathan Gratch
ECOOPW
1999
Springer
15 years 8 months ago
Correct Composition of Design Components
In this paper, we describe a method for the composition of components that are relatively correct under a particular criterion. The notion of composition pattern is also introduce...
Jing Dong, Paulo S. C. Alencar, Donald D. Cowan