Sciweavers

4803 search results - page 167 / 961
» Game Design Patterns
Sort
View
90
Voted
COMPSAC
2005
IEEE
15 years 9 months ago
Designing Controllers for Reachability
We propose a deductive method for constructing reliable reachability controllers, with application to fault-tolerant discrete systems. Designing the controller reduces to finding...
Cristina Cerschi Seceleanu
136
Voted
ACMACE
2009
ACM
15 years 10 months ago
Power explorer: a casual game style for encouraging long term behavior change among teenagers
When it comes to motivating teenagers towards energy awareness, new approaches need to be considered. One such is the use of pervasive games connected to the players own energy co...
Anton Gustafsson, Magnus Bång, Mattias Svahn
121
Voted
ACMACE
2006
ACM
15 years 9 months ago
A massively multi-authored mobile surrealist book
In this paper we describe an innovative mobile game in the form a multi-authored book. Based upon the 1920s surrealist technique of “Exquisite Corpse”, the book builds from a ...
William Bamford, Paul Coulton, Reuben Edwards
117
Voted
TSMC
1998
97views more  TSMC 1998»
15 years 3 months ago
Parallel algorithms for modules of learning automata
— Parallel algorithms are presented for modules of learning automata with the objective of improving their speed of convergence without compromising accuracy. A general procedure...
M. A. L. Thathachar, M. T. Arvind
144
Voted
MBUI
2004
133views User Interface» more  MBUI 2004»
15 years 5 months ago
From Models to Interactive Systems Tool Support and XIML
user interface application model dialogue model Design Design Transformation by patterns Transformation by patterns class diagram task model l use model b.-object model device mod...
Peter Forbrig, Anke Dittmar, Daniel Reichart, Dani...