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CODES
2003
IEEE
15 years 9 months ago
A low power scheduler using game theory
In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
N. Ranganathan, Ashok K. Murugavel
ACMACE
2007
ACM
15 years 5 months ago
Transmedial interactions and digital games
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Shaowen Bardzell, Vicky Wu, Jeffrey Bardzell, Nick...
MOBIHOC
2009
ACM
15 years 11 months ago
Low-connectivity and full-coverage three dimensional wireless sensor networks
Low-connectivity and full-coverage three dimensional Wireless Sensor Networks (WSNs) have many real-world applications. By low connectivity, we mean there are at least k disjoint ...
Xiaole Bai, Chuanlin Zhang, Dong Xuan, Jin Teng, W...
ECMDAFA
2006
Springer
228views Hardware» more  ECMDAFA 2006»
15 years 7 months ago
Model Driven Development of Multi-Agent Systems
Abstract. Design patterns are templates of general solutions to commonlyoccurring problems in the analysis and design of software systems. In mature development processes, engineer...
Juan Pavón, Jorge J. Gómez-Sanz, Rub...
CHI
2006
ACM
16 years 4 months ago
Exploring user experience in "blended reality": moving interactions out of the screen
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
David F. Huynh, Yan Xu, Shuo Wang