In this paper, we describe a new methodology based on game theory for minimizing the average power of a circuit during scheduling in behavioral synthesis. The problem of schedulin...
As virtual worlds and games grow in both personal and cultural importance, present limitations in access to them is increasingly limiting their ability to achieve their potential....
Low-connectivity and full-coverage three dimensional Wireless Sensor Networks (WSNs) have many real-world applications. By low connectivity, we mean there are at least k disjoint ...
Xiaole Bai, Chuanlin Zhang, Dong Xuan, Jin Teng, W...
Abstract. Design patterns are templates of general solutions to commonlyoccurring problems in the analysis and design of software systems. In mature development processes, engineer...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...