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IPPS
2006
IEEE
15 years 10 months ago
A pattern selection algorithm for multi-pattern scheduling
The multi-pattern scheduling algorithm is designed to schedule a graph onto a coarse-grained reconfigurable architecture, the result of which depends highly on the used patterns....
Yuanqing Guo, Cornelis Hoede, Gerard J. M. Smit
ATAL
2008
Springer
15 years 6 months ago
The intermediary agent's brain: supporting learning to collaborate at the inter-personal level
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Juan Martínez-Miranda, Bernhard Jung, Sabin...
ICMT
2009
Springer
15 years 11 months ago
A Simple Game-Theoretic Approach to Checkonly QVT Relations
Abstract. The QVT Relations (QVT-R) transformation language allows the definition of bidirectional model transformations, which are required in cases where a two (or more) models ...
Perdita Stevens
NETGAMES
2003
ACM
15 years 9 months ago
Mobility and stability evaluation in wireless multi-hop networks using multi-player games
Plenty of work was contributed in the field of protocol design and performance evaluation of multi-hop networks. It is generally accepted that mobility has a huge impact on the p...
Frank H. P. Fitzek, Leonardo Badia, Michele Zorzi,...
ICPR
2002
IEEE
16 years 5 months ago
Web-Based Evaluation and Deployment of Pattern Recognizers
This paper describes a framework for the automatic evaluation and deployment of pattern recognizers. We identify several classes of user and usage patterns of the system, and desc...
Simon M. Lucas