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CHI
2009
ACM
16 years 5 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle
CHI
2008
ACM
16 years 5 months ago
The cuetable: cooperative and competitive multi-touch interaction on a tabletop
In this paper we explain how we built cueTable, a multi-touch interactive tabletop, as a base technology to explore new interaction concepts for cooperative and competitive multi-...
Tom Gross, Mirko Fetter, Sascha Liebsch
CHI
2006
ACM
16 years 5 months ago
Sound intensity gradients in an ambient intelligence audio display
This paper describes the prototype of a real-time responsive audio display for an ambient intelligent game named socio-ec(h)o. The audio display relies on a gradient response to r...
Milena Droumeva, Ron Wakkary
139
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TLCA
2009
Springer
15 years 11 months ago
On the Meaning of Logical Completeness
G¨odel’s completeness theorem is concerned with provability, while Girard’s theorem in ludics (as well as full completeness theorems in game semantics) are concerned with proo...
Michele Basaldella, Kazushige Terui
GLOBECOM
2007
IEEE
15 years 11 months ago
Non-Cooperative Power Control for Faded Wireless Ad Hoc Networks
— The problem of non-cooperative power control is studied for wireless ad hoc networks supporting data services. We develop a maximum throughput based non-cooperative power contr...
Xiaolu Zhang, Meixia Tao, Chun Sum Ng