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135
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DIGRA
2005
Springer
15 years 8 months ago
Towards an Ontological Language for Game Analysis
The Game Ontology Project (GOP) is creating a framework for describing, analyzing and games, by defining a hierarchy of concepts abstracted from an analysis of many specific games...
José Pablo Zagal, Michael Mateas, Clara Fer...
116
Voted
EDUTAINMENT
2008
Springer
15 years 4 months ago
Towards Generalised Accessibility of Computer Games
Computer games accessibility have initially been regarded as an area of minor importance as there were much more "serious" topics to focus on. Today, the society is slowl...
Dominique Archambault, Thomas Gaudy, Klaus Miesenb...
130
Voted
IWEC
2010
15 years 4 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
OOPSLA
1997
Springer
15 years 7 months ago
Composite Design Patterns
ed Abstract Factory is yet another. When patterns cooperate, the cooperation itself can give rise to problems, contexts, trade-offs, and consequences. For instance, should a Visito...
Dirk Riehle
141
Voted
FUNGAMES
2010
15 years 1 months ago
panOULU conqueror: pervasive location-aware multiplayer game for city-wide wireless network
We present the design, implementation and evaluation of a novel pervasive location-aware multiplayer game. In the game teams of players try to score points by conquering the real-...
Juha Tiensyrjä, Timo Ojala, Toni Hakanen, Oss...