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SI3D
2010
ACM
16 years 1 months ago
Volumetric obscurance
Obscurance and Ambient Occlusion (AO) are popular techniques in both film and games that model how ambient light is shadowed. While it is largely a solved problem for static scen...
Bradford James Loos, Peter-Pike Sloan
SI3D
2009
ACM
16 years 1 months ago
Perceptually consistent example-based human motion retrieval
Large amount of human motion capture data have been increasingly recorded and used in animation and gaming applications. Efficient retrieval of logically similar motions from a l...
Zhigang Deng, Qin Gu, Qing Li
ICCBR
2009
Springer
16 years 1 months ago
Using Meta-reasoning to Improve the Performance of Case-Based Planning
Case-based planning (CBP) systems are based on the idea of reusing past successful plans for solving new problems. Previous research has shown the ability of meta-reasoning approac...
Manish Mehta, Santiago Ontañón, Ashw...
NLDB
2007
Springer
16 years 24 days ago
Automatic Issue Extraction from a Focused Dialogue
Various methodologies for structuring the process of domain modeling have been proposed, but there are few software tools that provide automatic support for the process of construc...
Koen V. Hindriks, Stijn Hoppenbrouwers, Catholijn ...
CGI
2006
IEEE
16 years 22 days ago
Providing Full Awareness to Distributed Virtual Environments Based on Peer-to-Peer Architectures
In recent years, large scale distributed virtual environments (DVEs) have become a major trend in distributed applications, mainly due to the enormous popularity of multiplayer onl...
Pedro Morillo, W. Moncho, Juan M. Orduña, J...