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EUROPLOP
2006
15 years 4 months ago
Towards Usability-Improving Design Patterns for Mobile Client-Server Computing
: The usability of a computer system can be improved by design of the user interface, and, as importantly, by design of usersystem interactions. Our research presents usability-imp...
Bettina Biel, Volker Gruhn
ITICSE
2005
ACM
15 years 8 months ago
Teaching software engineering through game design
Many projects currently used in Software Engineering curricula lack both the “fun factor” needed to engage students, as well as the practical realism of engineering projects t...
Kajal T. Claypool, Mark Claypool
UML
2000
Springer
15 years 6 months ago
Precise Modeling of Design Patterns
Abstract. Design Patterns are now widely accepted as a useful concept for guiding and documenting the design of object-oriented software systems. Still the UML is ill-equipped for ...
Alain Le Guennec, Gerson Sunyé, Jean-Marc J...
DIGRA
2005
Springer
15 years 8 months ago
Architecting Scalability for Massively Multiplayer Online Gaming Experiences
In this study, the authors propose to discuss scalability challenges posed by Massively Multiplayer Online Game (MMOG) scenarios, while outlining issues specific to the context of...
Rui Gil, José Tavares, Licinio Roque
DIGRA
2005
Springer
15 years 8 months ago
A Game Architecture for Emergent Story-Puzzles in a Persistent World
This paper presents the design of an architecture for narrative games with story-puzzles like classic graphic adventures. The system is able to create new short stories in each se...
Federico Peinado, Pedro Pablo Gómez-Mart&ia...