Sciweavers

4803 search results - page 95 / 961
» Game Design Patterns
Sort
View
GI
2009
Springer
15 years 7 months ago
SYGo - A Location-Based Game Adapted from the Board Game Scotland Yard
Abstract. In this paper we introduce SYGo, an innovative hide-andseek game which is part of the AMOGA research project of the University of Bonn in cooperation with and funded by D...
Mark Schmatz, Katja Henke, Clemens Türck, Chr...
DAC
2006
ACM
16 years 4 months ago
Games are up for DVFS
Graphics-intensive computer games are no longer restricted to highperformance desktops, but are also available on a variety of portable devices ranging from notebooks to PDAs and ...
Yan Gu, Samarjit Chakraborty, Wei Tsang Ooi
ICSE
2010
IEEE-ACM
15 years 1 months ago
Synthesized essence: what game jams teach about prototyping of new software products
The development of video games comprises engineering teams within various disciplines, e.g., software engineering, game production, and creative arts. Game jams are a promising ap...
Juergen Musil, Angelika Schweda, Dietmar Winkler, ...
TASE
2007
IEEE
15 years 9 months ago
Commutability of Design Pattern Instantiation and Integration
Design patterns capture expert design experience in generic design structure and behavior. A design pattern needs to be instantiated before using. It can be integrated with other ...
Jing Dong, Tu Peng, Zongyan Qiu
ACMACE
2006
ACM
15 years 7 months ago
Use of eye movements for video game control
We present a study that explores the use of a commercially available eye tracker as a control device for video games. We examine its use across multiple g...
J. David Smith, T. C. Nicholas Graham