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SIGMETRICS
2008
ACM
126views Hardware» more  SIGMETRICS 2008»
15 years 3 months ago
Characterizing multiparty voice communication for multiplayer games
Over the last few years, the number of game players using voice communication to talk to each other while playing games has increased dramatically. In fact, many modern games and ...
Gabor Papp, Chris GauthierDickey
NETGAMES
2006
ACM
15 years 9 months ago
Meeting technology challenges of pervasive augmented reality games
Pervasive games provide a new type of game combining new technologies with the real environment of the players. While this already poses new challenges to the game developer, requ...
Wolfgang Broll, Jan Ohlenburg, Irma Lindt, Iris He...
165
Voted
INFOCOM
2012
IEEE
13 years 5 months ago
Spectrum management and power allocation in MIMO cognitive networks
Cognitive radio (CR) techniques improve the spectrum utilization by exploiting temporarily-free frequency bands (i.e., in the time domain). The spectrum utilization can be boosted...
Diep N. Nguyen, Marwan Krunz
CN
1999
89views more  CN 1999»
15 years 2 months ago
Improving Web Information Systems with Navigational Patterns
In this paper we show how to improve the architecture of Web Information Systems (WISs) using design patterns, in particular navigational patterns. We first present a framework to...
Gustavo Rossi, Daniel Schwabe, Fernando Lyardet
CHI
2006
ACM
16 years 3 months ago
Usability of interaction patterns
Interaction patterns are becoming an important method for bridging the gap between analysis and design in user-centered design. Recent studies, however, have indicated problems in...
Katarina Segerståhl, Timo Jokela