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» Game Engineering for a Multiprocessor Architecture
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HPCA
2000
IEEE
13 years 10 months ago
Impact of Chip-Level Integration on Performance of OLTP Workloads
With increasing chip densities, future microprocessor designs have the opportunity to integrate many of the traditional systemlevel modules onto the same chip as the processor. So...
Luiz André Barroso, Kourosh Gharachorloo, A...
ASPDAC
2007
ACM
95views Hardware» more  ASPDAC 2007»
13 years 10 months ago
Low Power Techniques for Mobile Application SoCs Based on Integrated Platform "UniPhier"
In this Paper, we describe the various low power techniques for mobile application SoCs based on the integrated platform "UniPhier". To minimize SoC power dissipation, h...
Masaitsu Nakajima, Takao Yamamoto, Masayuki Yamasa...
IUI
2004
ACM
13 years 11 months ago
Qualitative physics in virtual environments
In this paper, we describe a new approach to the creation of virtual environments, which uses qualitative physics to implement object behaviour. We adopted Qualitative Process The...
Marc Cavazza, Simon Hartley, Jean-Luc Lugrin, Mika...
EMSOFT
2005
Springer
13 years 11 months ago
Deeply embedded XML communication: towards an interoperable and seamless world
Current consumer electronics devices do not interoperate and are hard to use. Devices use proprietary, device-specific and inflexible protocols. Resources across device classes, s...
Johannes Helander
DAGSTUHL
2010
13 years 7 months ago
Visual Simulation of Flow
We have adopted a numerical method from computational fluid dynamics, the Lattice Boltzmann Method (LBM), for real-time simulation and visualization of flow and amorphous phenomen...
Arie E. Kaufman, Ye Zhao