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» Game Engineering for a Multiprocessor Architecture
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GAMEON
2003
13 years 7 months ago
An Actor Architecture to Develop Games for Blind Children
In this article, we are interested in providing a framework to develop games for visually impaired or blind children. In this context, we propose a tool set to ease the creation o...
Cyrille Bertelle, Antoine Dutot, Sylvain Lerebourg...
IPPS
2002
IEEE
13 years 11 months ago
System-Level Analysis for MPEG-4 Decoding on a Multi-Processor Architecture
The convergence of TV and new features such as Internet and games, requires a generic media-processing platform, that enables simultaneous execution of very diverse tasks, ranging...
Egbert G. T. Jaspers, Erik B. van der Tol, Peter H...
AAMAS
2012
Springer
12 years 2 months ago
Koko: an architecture for affect-aware games
The importance of affect in delivering engaging experiences in entertainment and educational games is well recognized. Yet, current techniques for building affect-aware games are l...
Derek J. Sollenberger, Munindar P. Singh
IPPS
2007
IEEE
14 years 17 days ago
RAxML-Cell: Parallel Phylogenetic Tree Inference on the Cell Broadband Engine
Computational phylogeny is a challenging application even for the most powerful supercomputers. It is also an ideal candidate for benchmarking emerging multiprocessor architecture...
Filip Blagojevic, Alexandros Stamatakis, Christos ...
CODES
2004
IEEE
13 years 10 months ago
Automatic synthesis of system on chip multiprocessor architectures for process networks
In this paper, we present an approach for automatic synthesis of System on Chip (SoC) multiprocessor architectures for applications expressed as process networks. Our approach is ...
Basant Kumar Dwivedi, Anshul Kumar, M. Balakrishna...