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97
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JSAC
2008
121views more  JSAC 2008»
15 years 23 days ago
Network Coding Games with Unicast Flows
Abstract--To implement network coding, users need to coordinate and cooperate with respect to their strategies in terms of duplicating and transmitting side information across spec...
Jennifer Price, Tara Javidi
EL
2002
181views more  EL 2002»
15 years 18 days ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
104
Voted
CIM
2011
171views Hardware» more  CIM 2011»
14 years 7 months ago
Towards Cognitively Plausible Game Playing Systems
We propose to return to the roots of Artificial/Computational Intelligence applicability to board games domain by attempting to mimic human way of playing (or human intelligence ...
Jacek Mandziuk
115
Voted
EOR
2011
113views more  EOR 2011»
14 years 7 months ago
A relation-algebraic approach to simple games
Simple games are a powerful tool to analyze decision-making and coalition formation in social and political life. In this paper, we present relation-algebraic models of simple game...
Rudolf Berghammer, Stefan Bolus, Agnieszka Rusinow...
ICSE
2008
IEEE-ACM
16 years 1 months ago
A case study evaluation of maintainability and performance of persistency techniques
Efforts for software evolution supersede any other part of the software life cycle. Technological decisions have a major impact on the maintainability, but are not well reflected ...
Thomas Goldschmidt, Ralf Reussner, Jochen Winzen