Sciweavers

1683 search results - page 55 / 337
» Game Theory Basics
Sort
View
97
Voted
CCIA
2010
Springer
14 years 7 months ago
cOncienS: Organizational Awareness in Real-Time Strategy Games
The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Sergio Álvarez-Napagao, Ignasi Gómez...
80
Voted
EUSFLAT
2007
152views Fuzzy Logic» more  EUSFLAT 2007»
15 years 2 months ago
The Core of Games on Distributive Lattices
Cooperative games under precedence constraints have been introduced by Faigle and Kern [1] , [4] as a generalization of classical cooperative games. An important notion in coopera...
Lijue Xie, Michel Grabisch
88
Voted
ATAL
2010
Springer
15 years 1 months ago
Classification and strategical issues of argumentation games on structured argumentation frameworks
This paper aims at giving a classification of argumentation games agents play within a multi-agent setting. We investigate different scenarios of such argumentation games that dif...
Matthias Thimm, Alejandro J. García
ATAL
2001
Springer
15 years 5 months ago
A Stable and Feasible Payoff Division for Coalition Formation in a Class of Task Oriented Domains
In the last few years the use of coalition formation algorithms in multi-agent systems has been proposed as a possible way of modelling autonomous agent cooperation. Game theory pr...
María-Victoria Belmonte, Ricardo Conejo, Jo...
112
Voted
DIGRA
2003
Springer
15 years 6 months ago
Developing a hybrid of MMORPG and LARP using usability methods: the case of Takkar
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...
Laust Juul Christensen, Thomas Tae-Yang Jør...