The implementation of AI in commercial games is usually based on low level designs that makes the control predictable, unadaptive, and non reusable. Reorithms such as HTN or GOAP p...
Cooperative games under precedence constraints have been introduced by Faigle and Kern [1] , [4] as a generalization of classical cooperative games. An important notion in coopera...
This paper aims at giving a classification of argumentation games agents play within a multi-agent setting. We investigate different scenarios of such argumentation games that dif...
In the last few years the use of coalition formation algorithms in multi-agent systems has been proposed as a possible way of modelling autonomous agent cooperation. Game theory pr...
This paper examines the idea of combining Live Action Role-Playing (LARP) and MMORPG into a hybrid game named Takkar. We developed three versions of Takkar in an iterative fashion...