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85
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CDC
2009
IEEE
126views Control Systems» more  CDC 2009»
15 years 5 months ago
Overcoming limitations of game-theoretic distributed control
—Recently, game theory has been proposed as a tool for cooperative control. Specifically, the interactions of a multiagent distributed system are modeled as a non-cooperative ga...
Jason R. Marden, Adam Wierman
123
Voted
ALDT
2009
Springer
207views Algorithms» more  ALDT 2009»
15 years 7 months ago
Anytime Self-play Learning to Satisfy Functional Optimality Criteria
We present an anytime multiagent learning approach to satisfy any given optimality criterion in repeated game self-play. Our approach is opposed to classical learning approaches fo...
Andriy Burkov, Brahim Chaib-draa
173
Voted
ILC
2007
Springer
15 years 7 months ago
A Playful Glance at Hierarchical Questions for Two-Way Alternating Automata
Two-way alternating automata were introduced by Vardi in order to study the satisfiability problem for the modal µ-calculus extended with backwards modalities. In this paper, we ...
Jacques Duparc, Alessandro Facchini
FUN
2010
Springer
251views Algorithms» more  FUN 2010»
15 years 5 months ago
UNO Is Hard, Even for a Single Player
UNOR is one of the world-wide well-known and popular card games. We investigate UNO from the viewpoint of combinatorial algorithmic game theory by giving some simple and concise ma...
Erik D. Demaine, Martin L. Demaine, Ryuhei Uehara,...
130
Voted
GECCO
2005
Springer
228views Optimization» more  GECCO 2005»
15 years 6 months ago
Applying metaheuristic techniques to search the space of bidding strategies in combinatorial auctions
Many non-cooperative settings that could potentially be studied using game theory are characterized by having very large strategy spaces and payoffs that are costly to compute. Be...
Ashish Sureka, Peter R. Wurman