Sciweavers

337 search results - page 36 / 68
» Game Theory Using Genetic Algorithms
Sort
View
JSAC
2006
107views more  JSAC 2006»
14 years 9 months ago
Distributed interference compensation for wireless networks
We consider a distributed power control scheme for wireless ad hoc networks, in which each user announces a price that reflects compensation paid by other users for their interfere...
Jianwei Huang, Randall A. Berry, Michael L. Honig
EUSFLAT
2009
137views Fuzzy Logic» more  EUSFLAT 2009»
14 years 7 months ago
Evolutionary Robot Vision and Fuzzy Evaluation for Natural Communication of Partner Robots
This paper proposes a method of evolutionary robot vision based on a steady-state genetic algorithm and fuzzy evaluation. In order to improve the communication capability of human-...
Akihiro Yorita, Naoyuki Kubota
ATAL
2008
Springer
14 years 11 months ago
Synthesis of strategies from interaction traces
We describe how to take a set of interaction traces produced by different pairs of players in a two-player repeated game, and combine them into a composite strategy. We provide an...
Tsz-Chiu Au, Sarit Kraus, Dana S. Nau
SIGECOM
2009
ACM
134views ECommerce» more  SIGECOM 2009»
15 years 4 months ago
On representing coalitional games with externalities
We consider the issue of representing coalitional games in multiagent systems with externalities (i.e., in systems where the performance of one coalition may be affected by other ...
Tomasz P. Michalak, Talal Rahwan, Jacek Sroka, And...
GECCO
2007
Springer
159views Optimization» more  GECCO 2007»
15 years 3 months ago
A systemic computation platform for the modelling and analysis of processes with natural characteristics
Computation in biology and in conventional computer architectures seem to share some features, yet many of their important characteristics are very different. To address this, [1]...
Erwan Le Martelot, Peter J. Bentley, R. Beau Lotto