Sciweavers

894 search results - page 111 / 179
» Game Theory with Costly Computation
Sort
View
226
Voted
INFOCOM
2011
IEEE
14 years 5 months ago
Secure and practical outsourcing of linear programming in cloud computing
—Cloud Computing has great potential of providing robust computational power to the society at reduced cost. It enables customers with limited computational resources to outsourc...
Cong Wang, Kui Ren, Jia Wang
119
Voted
ESA
2008
Springer
148views Algorithms» more  ESA 2008»
15 years 3 months ago
Selfish Bin Packing
Following recent interest in the study of computer science problems in a game theoretic setting, we consider the well known bin packing problem where the items are controlled by se...
Leah Epstein, Elena Kleiman
ACMSE
2005
ACM
15 years 7 months ago
Using nonlinear dimensionality reduction in 3D figure animation
This paper explores a method for re-sequencing an existing set of animation, specifically motion capture data, to generate new motion. Re-using animation is helpful in designing ...
A. Elizabeth Seward, Bobby Bodenheimer
86
Voted
CDC
2009
IEEE
131views Control Systems» more  CDC 2009»
15 years 6 months ago
An algebraic approach for the NCE principle with massive subpopulations
— We study large population stochastic dynamic games where each agent receives influences from multi-classes of agents according to intra- and inter-subpopulation cost coupling....
Minyi Huang
SOFSEM
2009
Springer
15 years 10 months ago
When Analysis Fails: Heuristic Mechanism Design via Self-correcting Procedures
Abstract. Computational mechanism design (CMD) seeks to understand how to design game forms that induce desirable outcomes in multiagent systems despite private information, self-i...
David C. Parkes