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» Game Theory with Costly Computation
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DAC
2003
ACM
16 years 2 months ago
A cost-driven lithographic correction methodology based on off-the-shelf sizing tools
As minimum feature sizes continue to shrink, patterned features have become significantly smaller than the wavelength of light used in optical lithography. As a result, the requir...
Puneet Gupta, Andrew B. Kahng, Dennis Sylvester, J...
TON
2002
75views more  TON 2002»
15 years 1 months ago
Optimal retrial and timeout strategies for accessing network resources
The notion of timeout (namely, the maximal time to wait before retrying an action) turns up in many networking contexts, such as packet transmission, connection establishment, etc....
Lavy Libman, Ariel Orda
SPAA
2003
ACM
15 years 7 months ago
Asynchronous parallel disk sorting
We develop an algorithm for parallel disk sorting, whose I/O cost approaches the lower bound and that guarantees almost perfect overlap between I/O and computation. Previous algor...
Roman Dementiev, Peter Sanders
111
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CSE
2009
IEEE
15 years 8 months ago
Collaborative Mining in Multiple Social Networks Data for Criminal Group Discovery
—The hidden knowledge in social networks data can be regarded as an important resource for criminal investigations which can help finding the structure and organization of a crim...
Amin Milani Fard, Martin Ester
ICDCS
2006
IEEE
15 years 7 months ago
On the Access Pricing Issues of Wireless Mesh Networks
This paper studies the use of pricing as an incentive mechanism to encourage private, self-interested nodes to participate in a public wireless mesh network and cooperate in the p...
Ray K. Lam, John C. S. Lui, Dah-Ming Chiu