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» Game Theory with Costly Computation
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EGH
2010
Springer
14 years 11 months ago
Texture compression of light maps using smooth profile functions
Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture comp...
Jim Rasmusson, Jacob Ström, Per Wennersten, M...
108
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ATAL
2008
Springer
15 years 3 months ago
Modelling coalitions: ATL + argumentation
In the last few years, argumentation frameworks have been successfully applied to multi agent systems. Recently, argumentation has been used to provide a framework for reasoning a...
Nils Bulling, Jürgen Dix, Carlos Iván ...
PPOPP
1999
ACM
15 years 6 months ago
Dynamic Instrumentation of Threaded Applications
The use of threads is becoming commonplace in both sequential and parallel programs. This paper describes our design and initial experience with non-trace based performance instru...
Zhichen Xu, Barton P. Miller, Oscar Naim
PODC
2009
ACM
16 years 2 months ago
Distributed and parallel algorithms for weighted vertex cover and other covering problems
The paper presents distributed and parallel -approximation algorithms for covering problems, where is the maximum number of variables on which any constraint depends (for example...
Christos Koufogiannakis, Neal E. Young
CHI
2004
ACM
16 years 2 months ago
Persistence matters: making the most of chat in tightly-coupled work
How much history of the dialogue should a chat client include? Some chat clients have minimized the dialogue history to deploy the space for other purposes. A theory of conversati...
Darren Gergle, David R. Millen, Robert E. Kraut, S...