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» Game Theory with Costly Computation
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TCS
2010
15 years 5 days ago
Non-cooperative facility location and covering games
Abstract. We study a general class of non-cooperative games coming from combinatorial covering and facility location problems. A game for k players is based on an integer programmi...
Jean Cardinal, Martin Hoefer
147
Voted
PODC
2012
ACM
13 years 4 months ago
The cost of fault tolerance in multi-party communication complexity
Multi-party communication complexity involves distributed computation of a function over inputs held by multiple distributed players. A key focus of distributed computing research...
Binbin Chen, Haifeng Yu, Yuda Zhao, Phillip B. Gib...
ATAL
2003
Springer
15 years 5 months ago
Posit spaces: a performative model of e-commerce
What distinguishes e-commerce from ordinary commerce? What distinguishes it from distributed computation? In this paper we propose a performative theory of e-commerce, drawing on ...
Peter McBurney, Simon Parsons
BCSHCI
2009
14 years 11 months ago
From the gaming experience to the wider user experience
In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements t...
Eduardo H. Calvillo Gámez, Paul A. Cairns, ...
DIGRA
2005
Springer
15 years 7 months ago
A Cognitive Psychological Approach to Gameplay Emotions
Although emotions elicited by the fictional world or the artefact play a part in story-driven video games, they are certainly not the focus of the experience. From a cognitive psy...
Bernard Perron