Computing technologies such as games, social networking sites, and virtual environments often reproduce forms of social stigma encountered in everyday real life, as well as introd...
Video game players often learn to map their physical actions (e.g., pressing buttons) onto their on-screen avatars' actions (e.g., wielding swords) in order to play. We explo...
We discuss the design of the Intermediary Agent's brain, the control module of an embodied conversational virtual peer in a simulation game aimed at providing learning experi...
Emergent game formats, such as machinima, that use game worlds as expressive 3D performance spaces have new expressive powers with an increase of the quality of their underlying g...
Algebra I, II Complex Variables I, II Analysis I, II Awards, Scholarships, Fellowships Received • Back Cover Image, Proceedings of ACM SIGGRAPH, 2011 • New York University Henr...
Alec Jacobson, Ilya Baran, Ladislav Kavan, Jovan P...