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» Game space design foundations for trans-reality games
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FPLAY
2008
15 years 1 months ago
The case for research in game engine architecture
This paper is a call for research in the field of game engine architecture and design, a more comprehensive and thorough understanding of which we consider to be essential for its...
Eike Falk Anderson, Steffen Engel, Peter Comninos,...
ATAL
2008
Springer
15 years 2 months ago
GS3 and Tartanian: game theory-based heads-up limit and no-limit Texas Hold'em poker-playing programs
We demonstrate two game theory-based programs for headsup limit and no-limit Texas Hold'em poker. The first player, GS3, is designed for playing limit Texas Hold'em, in ...
Andrew Gilpin, Tuomas Sandholm, Troels Bjerre S&os...
83
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SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 6 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
ACMACE
2006
ACM
15 years 6 months ago
Airhockey over a distance: a networked physical game to support social interactions
In modern society, people increasingly lack social interaction, even though it is beneficial to professional and personal life. Airhockey Over a Distance aims to work against this...
Florian Mueller, Luke Cole, Shannon O'Brien, Woute...
ACG
2003
Springer
15 years 5 months ago
Searching with Analysis of Dependencies in a Solitaire Card Game
We present a new method for taking advantage of the relative independence between parts of a single-player game. We describe an implementation for improving the search in a solitai...
Bernard Helmstetter, Tristan Cazenave