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» Games and Capacities on Partitions
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ATAL
2010
Springer
14 years 11 months ago
A logic-based representation for coalitional games with externalities
We consider the issue of representing coalitional games in multiagent systems that exhibit externalities from coalition formation, i.e., systems in which the gain from forming a c...
Tomasz P. Michalak, Dorota Marciniak, Marcin Szamo...
ACMACE
2005
ACM
15 years 3 months ago
Rendezvous: supporting real-time collaborative mobile gaming in high latency environments
Despite the ever increasing popularity of handheld, networked gaming consoles, fully interactive real-time, multiplayer games designed for these platforms have yet to become a rea...
Angie Chandler, Joe Finney
ECAI
2010
Springer
14 years 10 months ago
A Network Flow Approach to Coalitional Games
In this paper we propose a novel approach to represent coalitional games, called a Coalition-Flow Network (CF-NET), that builds upon a generalization of the network flow literature...
Talal Rahwan, Tomasz P. Michalak, Madalina Croitor...
CDC
2009
IEEE
133views Control Systems» more  CDC 2009»
14 years 7 months ago
Bertrand games between multi-class queues
We develop a framework to study differentiated services when there are competing network providers. We adopt a multi-class queueing model, where providers post prices for various s...
Parijat Dube, Rahul Jain
JELIA
2004
Springer
15 years 3 months ago
Representation and Complexity in Boolean Games
Boolean games are a class of two-player games which may be defined via a Boolean form over a set of atomic actions. A particular game on some form is instantiated by partitioning ...
Paul E. Dunne, Wiebe van der Hoek