Sciweavers

234 search results - page 21 / 47
» Games and Capacities on Partitions
Sort
View
CONEXT
2006
ACM
15 years 3 months ago
Modeling ping times in first person shooter games
In First Person Shooter (FPS) games the Round Trip Time (RTT), i.e., the sum of the network delay from client to server and the network delay from server to client, impacts the ga...
Natalie Degrande, Danny De Vleeschauwer, Robert E....
FOCS
2000
IEEE
15 years 1 months ago
Approximating the single source unsplittable min-cost flow problem
Abstract. In the single source unsplittable min-cost flow problem, commodities must be routed simultaneously from a common source vertex to certain destination vertices in a given ...
Martin Skutella
NETGAMES
2006
ACM
15 years 3 months ago
Network game design: hints and implications of player interaction
While psychologists analyze network game-playing behavior in terms of players’ social interaction and experience, understanding user behavior is equally important to network res...
Kuan-Ta Chen, Chin-Laung Lei
MM
1999
ACM
128views Multimedia» more  MM 1999»
15 years 2 months ago
Architectural considerations for next generation file systems
Integration—supporting multiple application classes with heterogeneous requirements—is an emerging trend in networks, file systems, and operating systems. In this paper, we e...
Prashant J. Shenoy, Pawan Goyal, Harrick M. Vin
JSAC
2008
121views more  JSAC 2008»
14 years 9 months ago
Network Coding Games with Unicast Flows
Abstract--To implement network coding, users need to coordinate and cooperate with respect to their strategies in terms of duplicating and transmitting side information across spec...
Jennifer Price, Tara Javidi