Sciweavers

256 search results - page 8 / 52
» Games are up for DVFS
Sort
View
87
Voted
GAMEON
2009
14 years 7 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
DIGRA
2005
Springer
15 years 3 months ago
Law, order and conflicts of interest in massively multiplayer online games
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
Daniel Pargman, Andreas Eriksson
ICALP
2010
Springer
15 years 2 months ago
Mean-Payoff Games and Propositional Proofs
We associate a CNF-formula to every instance of the mean-payoff game problem in such a way that if the value of the game is non-negative the formula is satisfiable, and if the va...
Albert Atserias, Elitza N. Maneva
PERVASIVE
2007
Springer
15 years 3 months ago
Combining Web, Mobile Phones and Public Displays in Large-Scale: Manhattan Story Mashup
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
Ville H. Tuulos, Jürgen Scheible, Heli Nyholm
ICCD
2007
IEEE
145views Hardware» more  ICCD 2007»
15 years 6 months ago
Effective Dynamic Thermal Management for MPEG-4 decoding
This paper proposes Dynamic Thermal Management (DTM) based on a dynamic voltage and frequency scaling (DVFS) technique for MPEG-4 decoding to guarantee thermal safety while mainta...
Inchoon Yeo, Heung Ki Lee, Eun Jung Kim, Ki Hwan Y...