This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
In huge online games where great numbers of players can be connected at the same time, social interaction is complex and conflicts become part of everyday life. There is a set of ...
We associate a CNF-formula to every instance of the mean-payoff game problem in such a way that if the value of the game is non-negative the formula is satisfiable, and if the va...
We present a large-scale pervasive game called Manhattan Story Mashup that combines the Web, camera phones, and a large public display. The game introduces a new form of interactiv...
This paper proposes Dynamic Thermal Management (DTM) based on a dynamic voltage and frequency scaling (DVFS) technique for MPEG-4 decoding to guarantee thermal safety while mainta...
Inchoon Yeo, Heung Ki Lee, Eun Jung Kim, Ki Hwan Y...