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TABLETOP
2007
IEEE
14 years 16 days ago
Depth-Sensing Video Cameras for 3D Tangible Tabletop Interaction
Recently developed depth-sensing video camera technologies provide precise per-pixel range data in addition to color video. Such cameras will find application in robotics and visi...
Andrew D. Wilson
HICSS
2008
IEEE
122views Biometrics» more  HICSS 2008»
14 years 22 days ago
A Meta-theory for Understanding IS in Socio-technical Systems
Information systems (IS) research often attempts to examine and explain how technology leads to outcomes through usage of information technology (IT). Although extensive research ...
Dominic M. Thomas, Saurabh Gupta, Robert P. Bostro...
ICRA
2006
IEEE
123views Robotics» more  ICRA 2006»
14 years 9 days ago
Distributed Coverage with Multi-robot System
– In this paper, we proposed an improved algorithm for the multi-robot complete coverage problem. Real world applications such as lawn mowing, chemical spill clean-up, and humani...
Chan Sze Kong, Ai Peng New, Ioannis M. Rekleitis
SI3D
2005
ACM
13 years 12 months ago
Geopostors: a real-time geometry / impostor crowd rendering system
The simulation of large crowds of humans is important in many fields of computer graphics, including real-time applications such as games, as they can breathe life into otherwise...
Simon Dobbyn, John Hamill, Keith O'Conor, Carol O'...
IJOE
2011
118views more  IJOE 2011»
13 years 1 months ago
Three Online Neutron Beam Experiments Based on the iLab Shared Architecture
- Students at MIT have traditionally executed certain experiments in the containment building of the MIT nuclear reactor as part of courses in Nuclear Engineering and the third yea...
Kimberly DeLong, Judson V. Harward, Philip H. Bail...