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PERVASIVE
2011
Springer
14 years 2 months ago
Text Text Revolution: A Game That Improves Text Entry on Mobile Touchscreen Keyboards
Mobile devices often utilize touchscreen keyboards for text input. However, due to the lack of tactile feedback and generally small key sizes, users often produce typing errors. Ke...
Dmitry Rudchenko, Tim Paek, Eric Badger
SIGCOMM
1994
ACM
15 years 4 months ago
Making Greed Work in Networks: A Game-Theoretic Analysis of Switch Service Disciplines
This paper discusses congestion control from a game-theoretic perspective. There are two basic premises: (1) users are assumed to be independent and sel sh, and (2) central admini...
Scott Shenker
ACMACE
2009
ACM
15 years 1 months ago
Developing multiplayer pervasive games and networked interactive installations using ad hoc mobile sensor nets
We here present Fun in Numbers (FinN), a framework for developing pervasive applications and interactive installations for entertainment and educational purposes. Using ad hoc mob...
Orestis Akribopoulos, Marios Logaras, Nikos Vasila...
ECCC
2006
218views more  ECCC 2006»
14 years 12 months ago
Efficient Algorithms for Online Game Playing and Universal Portfolio Management
We introduce a new algorithm and a new analysis technique that is applicable to a variety of online optimization scenarios, including regret minimization for Lipschitz regret func...
Amit Agarwal, Elad Hazan
JSAC
2008
135views more  JSAC 2008»
14 years 11 months ago
Multi-Stage Pricing Game for Collusion-Resistant Dynamic Spectrum Allocation
In order to fully utilize scarce spectrum resources, dynamic spectrum allocation becomes a promising approach to increase the spectrum efficiency for wireless networks. However, th...
Zhu Ji, K. J. Ray Liu