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» Gaze-based Interaction for Virtual Environments
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SIGCSE
2008
ACM
189views Education» more  SIGCSE 2008»
14 years 10 months ago
Operational experience with a virtual networking laboratory
Virtual laboratories are a potential replacement for standard laboratory facilities. Use of these virtual resources can reduce cost and maintenance overheads for teaching institut...
Charlie Wiseman, Ken Wong, Tilman Wolf, Sergey Gor...
ACMACE
2006
ACM
15 years 4 months ago
Open experiments of mobile sightseeing support systems with shared virtual worlds
In this paper, we describe results from the experiments of a location-dependent shared virtual world system applied to sightseeing entertainment. This system can be used with GPSp...
Hiroyuki Tarumi, Kayo Yokoo, Shouji Nishimoto, Kaz...
90
Voted
EL
2002
181views more  EL 2002»
14 years 10 months ago
Aspects of networking in multiplayer computer games
Distributed, real-time multiplayer computer games (MCGs) are in the vanguard of utilizing the networking possibilities. Although related research have been done in military simulat...
Jouni Smed, Timo Kaukoranta, Harri Hakonen
ACSAC
2010
IEEE
14 years 8 months ago
A framework for testing hardware-software security architectures
New security architectures are difficult to prototype and test at the design stage. Fine-grained monitoring of the interactions between hardware, the operating system, and applica...
Jeffrey S. Dwoskin, Mahadevan Gomathisankaran, Yu-...
94
Voted
ATAL
2008
Springer
15 years 5 days ago
Being a part of the crowd: towards validating VR crowds using presence
Crowd simulation models are currently lacking a commonly accepted validation method. In this paper, we propose level of presence achieved by a human in a virtual environment (VE) ...
Nuria Pelechano, Catherine Stocker, Jan M. Allbeck...