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» Gaze-based Interaction for Virtual Environments
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ISVC
2007
Springer
15 years 7 months ago
Simulation of Flexible Tubes in VR
Abstract. We present a Virtual Reality application enabling interactive, physically correct simulation of tube-like flexible objects. Our objective was to describe flexible objec...
Florian Mannuß, André Hinkenjann, Ger...
HAPTICS
2003
IEEE
15 years 6 months ago
Levels of Detail in Reducing Cost of Haptic Rendering: A Preliminary User Study
Haptic rendering complex objects in virtual environments is computationally intensive. In this paper we start the investigation of a new category of approach to reducing the compu...
Jian Zhang, Shahram Payandeh, John Dill
HAPTICS
2005
IEEE
15 years 7 months ago
Motor Skill Training Assistance Using Haptic Attributes
In this paper we describe our efforts to develop a new strategy for providing assistance using haptics in a virtual environment when training for a motor skill. Using a record and...
Govindarajan Srimathveeravalli, Thenkurussi Kesava...
VR
2000
IEEE
117views Virtual Reality» more  VR 2000»
15 years 6 months ago
First Steps with a Rideable Computer
Although technologies such as head mounted displays and CAVEs can be used to provide large immersive visual displays within small physical spaces, it is difficult to provide virt...
Robert S. Allison, Laurence R. Harris, Michael Jen...
ICIP
2005
IEEE
16 years 3 months ago
Multiple image view synthesis for free viewpoint video applications
Interactive audio-visual (AV) applications such as Free Viewpoint Video (FVV) aim to enable unrestricted spatio-temporal navigation within multiple camera environments. Current vi...
Eddie Cooke, Noel E. O'Connor