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DAC
2006
ACM
16 years 24 days ago
Fast algorithms for slew constrained minimum cost buffering
As a prevalent constraint, sharp slew rate is often required in circuit design which causes a huge demand for buffering resources. This problem requires ultra-fast buffering techn...
Shiyan Hu, Charles J. Alpert, Jiang Hu, Shrirang K...
CAINE
2006
15 years 1 months ago
A multiobjective evolutionary approach for constrained joint source code optimization
The synergy of software and hardware leads to efficient application expression profile (AEP) not only in terms of execution time and energy but also optimal architecture usage. We...
Naeem Zafar Azeemi
SIGGRAPH
1997
ACM
15 years 4 months ago
Anatomically based modeling
We describe an improved, anatomically based approach to modeling and animating animals. Underlying muscles, bones, and generalized tissue are modeled as triangle meshes or ellipso...
Jane Wilhelms, Allen Van Gelder
UIST
2006
ACM
15 years 5 months ago
A direct texture placement and editing interface
The creation of most models used in computer animation and computer games requires the assignment of texture coordinates, texture painting, and texture editing. We present a novel...
Yotam I. Gingold, Philip L. Davidson, Jefferson Y....
CVPR
2003
IEEE
16 years 1 months ago
Probabilistic Tracking in Joint Feature-Spatial Spaces
In this paper we present a probabilistic framework for tracking regions based on their appearance. We exploit the feature-spatial distribution of a region representing an object a...
Ahmed M. Elgammal, Ramani Duraiswami, Larry S. Dav...