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» General Game Learning Using Knowledge Transfer
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ACMACE
2006
ACM
15 years 8 months ago
An empirical evaluation of TCP performance in online games
A fundamental design question to ask in the development of a network game is—Which transport protocol should be used—TCP, UDP, or some other protocols? Seeking an objective an...
Kuan-Ta Chen, Chun-Ying Huang, Polly Huang, Chin-L...
ENGL
2007
148views more  ENGL 2007»
15 years 2 months ago
A General Reflex Fuzzy Min-Max Neural Network
—“A General Reflex Fuzzy Min-Max Neural Network” (GRFMN) is presented. GRFMN is capable to extract the underlying structure of the data by means of supervised, unsupervised a...
Abhijeet V. Nandedkar, Prabir Kumar Biswas
124
Voted
FUNGAMES
2010
15 years 3 months ago
Recognizing self in puppet controlled virtual avatars
Recent work in neuroscience suggests that there is a common coding in the brain between perception, imagination and execution of movement. Further, this common coding is considere...
Ali Mazalek, Michael Nitsche, Sanjay Chandrasekhar...
94
Voted
ECML
2005
Springer
15 years 7 months ago
Rotational Prior Knowledge for SVMs
Incorporation of prior knowledge into the learning process can significantly improve low-sample classification accuracy. We show how to introduce prior knowledge into linear supp...
Arkady Epshteyn, Gerald DeJong
FDG
2009
ACM
15 years 8 months ago
Emphasizing soft skills and team development in an educational digital game design course
Engineering education has evolved from providing students solely with technical skills to providing them with courses that provide students with the non-technical “soft skills...
Quincy Brown, Frank J. Lee, Suzanne Alejandre