Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
In this paper, we consider approximation algorithms for optimizing a generic multi-variate homogeneous polynomial function, subject to homogeneous quadratic constraints. Such opti...
In recent years the Markov Random Field (MRF) has
become the de facto probabilistic model for low-level vision
applications. However, in a maximum a posteriori
(MAP) framework, ...
Oliver J. Woodford, Carsten Rother, Vladimir Kolmo...
Object detection is challenging partly due to the limited discriminative power of local feature descriptors. We amend this limitation by incorporating spatial constraints among ne...