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SIGGRAPH
1995
ACM
15 years 6 months ago
Creation and rendering of realistic trees
Recent advances in computer graphics have produced images approaching the elusive goal of photorealism. Since many natural objects are so complex and detailed, they are often not ...
Jason Weber, Joseph Penn
CGF
2008
100views more  CGF 2008»
15 years 3 months ago
Real-Time Translucent Rendering Using GPU-based Texture Space Importance Sampling
We present a novel approach for real-time rendering of translucent surfaces. The computation of subsurface scattering is performed by first converting the integration over the 3D ...
Chih-Wen Chang, Wen-Chieh Lin, Tan-Chi Ho, Tsung-S...
MP
2010
172views more  MP 2010»
15 years 1 months ago
Approximation algorithms for homogeneous polynomial optimization with quadratic constraints
In this paper, we consider approximation algorithms for optimizing a generic multi-variate homogeneous polynomial function, subject to homogeneous quadratic constraints. Such opti...
Simai He, Zhening Li, Shuzhong Zhang
ICCV
2009
IEEE
16 years 8 months ago
A Global Perspective on MAP Inference for Low-Level Vision
In recent years the Markov Random Field (MRF) has become the de facto probabilistic model for low-level vision applications. However, in a maximum a posteriori (MAP) framework, ...
Oliver J. Woodford, Carsten Rother, Vladimir Kolmo...
CVPR
2005
IEEE
16 years 5 months ago
Object Detection Using 2D Spatial Ordering Constraints
Object detection is challenging partly due to the limited discriminative power of local feature descriptors. We amend this limitation by incorporating spatial constraints among ne...
Yan Li, Yanghai Tsin, Yakup Genc, Takeo Kanade