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FPLAY
2008
15 years 8 months ago
Flow and immersion in first-person shooters: measuring the player's gameplay experience
Researching experiential phenomena is a challenging undertaking, given the sheer variety of experiences that are described by gamers and missing a formal taxonomy: flow, immersion...
Lennart Nacke, Craig A. Lindley
ISPD
2007
ACM
99views Hardware» more  ISPD 2007»
15 years 8 months ago
Minimal skew clock embedding considering time variant temperature gradient
The existing temperature-aware clock embedding assumes a time-invariant temperature gradient. However, it is not solved how to find the worst-case temperature gradient leading to...
Hao Yu, Yu Hu, Chunchen Liu, Lei He
AAAI
2010
15 years 8 months ago
Multi-Label Learning with Weak Label
Multi-label learning deals with data associated with multiple labels simultaneously. Previous work on multi-label learning assumes that for each instance, the "full" lab...
Yu-Yin Sun, Yin Zhang, Zhi-Hua Zhou
AAAI
2010
15 years 8 months ago
Evolving Compiler Heuristics to Manage Communication and Contention
As computer architectures become increasingly complex, hand-tuning compiler heuristics becomes increasingly tedious and time consuming for compiler developers. This paper presents...
Matthew E. Taylor, Katherine E. Coons, Behnam Roba...
AGI
2008
15 years 8 months ago
Fusing Animals and Humans
AI has many techniques and tools at its disposal, yet seems to be lacking some special "juice" needed to create a true being. We propose that the missing ingredients are ...
Jonathan Connell
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