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SAC
2009
ACM
15 years 11 months ago
Aspect-oriented procedural content engineering for game design
Generally progressive procedural content in the context of 3D scene rendering is expressed as recursive functions where a finer level of detail gets computed on demand. Typical e...
Walter Cazzola, Diego Colombo, Duncan Harrison
GECCO
2009
Springer
145views Optimization» more  GECCO 2009»
15 years 10 months ago
Investigating and exploiting the bias of the weighted hypervolume to articulate user preferences
Optimizing the hypervolume indicator within evolutionary multiobjective optimizers has become popular in the last years. Recently, the indicator has been generalized to the weight...
Anne Auger, Johannes Bader, Dimo Brockhoff, Eckart...
ICSE
2001
IEEE-ACM
15 years 10 months ago
Functional Paleontology: System Evolution as the User Sees It
It has long been accepted that requirements analysis should precede architectural design and implementation, but in software evolution and reverse engineering this concern with bl...
Annie I. Antón, Colin Potts
LACL
2001
Springer
15 years 10 months ago
Structural Equations in Language Learning
In categorial systems with a fixed structural component, the learning problem comes down to finding the solution for a set of typeassignment equations. A hard-wired structural co...
Michael Moortgat
INFOCOM
2000
IEEE
15 years 10 months ago
Prevention of Deadlocks and Livelocks in Lossless, Backpressured Packet Networks
—When congestion builds up in a packet network, two general approaches are possible to cope with the shortage of buffer space. One approach is to drop incoming packets for which ...
Mark J. Karol, S. Jamaloddin Golestani, David Lee
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